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1. More hidden stuff - in Player Features and Ideas Discussion [original thread]
Just to clarify: I dont just want there to be *another* abandonded station. I would like to see slightly more hidden locations that are harder to find and not necessarily always there, and most of all a larger range of what is hidden. Lets say ...
- by Katelyn Tedony - at 2004.02.06 08:07:00
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2. Improved Explorer/Hunter Tools - in Player Features and Ideas Discussion [original thread]
yep upgrade the scanner is in bad need of some attention, see my post 'more hidden stuff'.
- by Katelyn Tedony - at 2004.02.05 08:41:00
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3. Mines, improvements and new types. - in Player Features and Ideas Discussion [original thread]
YES!!!! WE WANT MORE MINES , i like every single bit of that and ccp should do it and asap. I especially would like to see cloaked mines. No rush on the target jamming mines but its still a good idea, and could be laid around a asteroid belt or ...
- by Katelyn Tedony - at 2004.02.05 08:39:00
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4. Corp Unique Manufactured Items - in Player Features and Ideas Discussion [original thread]
I have thought about this type of thing a lot and i think it would be very cool if almost EVERY module/weapon was different. I would however like the process of creating a blueprint to be a little more complicated than what you suggest, so that ma...
- by Katelyn Tedony - at 2004.02.05 08:30:00
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5. More hidden stuff - in Player Features and Ideas Discussion [original thread]
anybody know if there is already a planned upgrade to the scanner
- by Katelyn Tedony - at 2004.02.05 08:22:00
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6. I'd like to see other players' ships when docked. - in Player Features and Ideas Discussion [original thread]
Edited by: Katelyn Tedony on 04/02/2004 12:16:14 I like the in station graphics but once you've seen each station there isnt really much to look at, this would be a good way to spice the stations up a bit and make a very cool addition . Only t...
- by Katelyn Tedony - at 2004.02.04 12:15:00
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7. More hidden stuff - in Player Features and Ideas Discussion [original thread]
Having played for a while now and seen the progression of the game i would like to make a suggestion. Can we please have more hidden stuff. I realise only changes to the game that will make to the game are those that are likely to either get new ...
- by Katelyn Tedony - at 2004.02.04 11:37:00
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8. Game locks on inital EVE Screen - in Issues, Workarounds & Localization [original thread]
REF: lock at splash-screen (white background) OK i have got it to work by upgrading my video drivers. Here are the details: -downloaded nVidia detonator drivers (45.23) from http://www.nvidia.com/object/win9x_45.23 and installed them. I did no...
- by Katelyn Tedony - at 2003.12.18 09:09:00
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9. Game locks on inital EVE Screen - in Issues, Workarounds & Localization [original thread]
ok guys i am going to try to update my video drivers from (30.82 which is recommended by ccp, go figure) to a newer one, i will let you know what version it is and the result after.(my video card is a geforce 2 mx440). If everyone could please li...
- by Katelyn Tedony - at 2003.12.18 07:37:00
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10. Game locks on inital EVE Screen - in Issues, Workarounds & Localization [original thread]
ok, here's a bit more information on my comp: win98 geforce 2 mx 440 30.82 drivers (recommended version by ccp) sound blaster live (which doesnt really get used because i have to use software sound anyway) pent III, 1GHz What drivers does everyon...
- by Katelyn Tedony - at 2003.12.17 20:26:00
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11. Game locks on inital EVE Screen - in Issues, Workarounds & Localization [original thread]
Since 1352 (Castor) i cant get past splash screen, screen locks up with white background - spashscreen ontop. I have the recommended video drivers, sound to null and still doesnt work. Anyone have a sure fire fix/workaround? polaris? devs? (i ...
- by Katelyn Tedony - at 2003.12.17 13:21:00
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